Forge of empires repeat event buildings8/23/2023 ![]() I've unlocked all the IA techs, and have all 5 different Military Buildings of the age. Currently also working on an Egyptian Settlement, since at this age, and really all ages, unattached Units are a must. Need only one more BP for the Statue of Zeus. Two Public Baths, 3 Triumphal Arches, and miscellaneous Decorations keep my over 2.000 people Enthusiastic. Currently halfway through the Tech Tree.Įxcept for the ageless Oracle, all my Buildings (including all the roads) are of the Iron Age. Sniped a Statue of Zeus and got 30 FP back with less than 20 spent, so all of that went to research. Realistically, who would get rid of historical landmarks? As part of the Challenge, I won't be building Rogue Hideouts nor Champion's Retreats.Īnother part of the challenge is that I won't delete any Great Buildings. ![]() I've five Military Buildings (a Soldier Barracks is among them), and I am in preparation to replace the Bronze Age ones with their Iron Age counterparts. 4 Triumphal Arches and a Tavern, along with some miscellaneous Decorations and the Paths I've built keep my city happy. Three Goat Farms are producing the Supplies for my city, and an Ebony Woodworks (boosted) along with a Limestone Mason (not yet boosted) provide some Goods. ![]() Only recently got the Cottages, so I built 6 of them. I've over 1.000 Population, Enthusiastic, of course. Currently, my city is looking quite consistent with the similar architecture of all the Buildings. I was AFK from Beta for a long time, and although my city was founded on the same day I joined the Forums here, it's been in the Iron Age for a long time now. Read more about it in the Forge Hall section of the US Forums. However, they will have a few restrictions regarding their placement. They will go to the Antiques Dealer so I can purchase other items that might be useful to my city.īuildings like the Statue of Honor, Buildings from Cultural Settlements, and ones from the Guild Expedition will still be allowed, since they're technically not Event Buildings. I'll still participate on Events that come up, but I won't place any of their Buildings in my city. So I wonder how far I could progress if I built a city the way that it's "meant to be", without the unrealistic interference of Event Buildings. Any advanced player has loads of Event Buildings in their cities. My personal challege: No Event Buildings.*Įvents are such a huge part of the game. Don't know if this should stay in the Dunarsund subforum or if it should be moved somewhere meant for player discussion. I've decided to use this thread to keep track of my personal progress regarding the challenge, since I'll be using my city here to try it out. But you are able to create a plunder immune city if you wish.Over at the US Forums, a player posted a thread wondering what kind of personal player challenges exist out there. If everything was auto immune to plundering there’d be no point in having a plunder mechanic in the first place. They’re also limited to attacking once per 24 hrsĪlso, it’s not stupid to have some buildings that can be plundered. City shield, collection times, and out producing the plunderer are all defences against your opponent. It’s your choice whether the plunderable buildings are a good trade off from whatever else you could place in your city But you are able to create a plunder immune city if you wish. A lot of special productions are also so small that even if you’re plundered you’re still up on what the plunderer takes as you can fit multiples in the same space that a single ordinary goods building would take up.Īlso, it’s not stupid to have some buildings that can be plundered. Sets and special production buildings don’t have the motivation protection but they make up for it by being able to produce when not motivated (only so much aid you get each day). Statue of honour and Crows nest also immune. They’re also limited to attacking once per 24 hrsĪll motivated buildings are automatically immune to plundering.
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